According to the latest report released by Niko partners, Asia has the largest number of E-sports players and fans in the world, including 510 million E-sports fans and 595 million e-sports game players. Asia's total revenue from E-sports in 2019 accounts for nearly half of the global E-sports revenue in that year, which is US $519 million.
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According to the report, Asia's mobile gaming industry will generate $13.3 billion in revenue in 2019, accounting for 68% of global mobile gaming revenue. The impact of the new crown epidemic has caused some offline E-sports events to be delayed or switched to online, but these setbacks were offset by the increase in the number of online viewers and game time during the epidemic.
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Moreover, the ratings of E-sports streaming media increased by 75% to 100%. Between 50% and 75% of players spend more time on the game.